Thankfully, none of these problems impeded on my progress through I Am Setsuna, meaning that they were relatively benign and somewhat amusing technical issues rather than anything to be particularly concerned about. Oddly enough, the latter of these bizarre issues managed to rear its head for a second time throughout my playthrough of the game. For starters, I’ve noticed a couple of odd issues with character models momentarily disappearing, party members falling through the floors of some dungeons, and even item descriptions that are displayed in French, rather than in English. I Am Setsuna is not without its faults on the technical side of things, however. If you care about eking the best possible performance out of this game, you may want to look elsewhere, but there is still some merit to its existence on the Switch. It also needs to be mentioned that, since the PlayStation Vita version of I Am Setsuna is unavailable outside of Japan, the Nintendo Switch port is the only portable version of the game that is playable with an English localisation. Even the game’s final dungeon consists of recoloured tiles that were previously utilised in multiple other near-identical locales, which is something that I found to be shockingly egregious. It’s hard to shake the feeling of sheer repetition when you’re treading through environments that recycle similar (or even exactly the same) backdrops at other settings entirely, especially when many of the enemy encounters contained within these areas are simple reskins of foes that were already fought in previously-visited locations. Where I Am Setsuna‘s presentation falters, however, is with its heavy reuse of environments and enemy encounters. Although it may not deliver much in the way of high-energy tracks, this more low-key approach to composition manages to consistently sound rather pretty, while also being well-suited to the game’s overall atmosphere. Eschewing the orchestral compositions that pervade many other titles in its genre, I Am Setsuna instead opts to deliver a far moodier piano-based score. We arent going to hear about you on the news. The soundtrack, too, is particularly noteworthy. Probably about 10 to 12 hours left for me on my first playthrough, cant imagine it being much longer than that.
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